OMG NUB!

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Calgary, AB
Full of nub.
7 comments
48 entries
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Tape_Worm
September 13, 2012
Gorgon in text mode
Yep. Console window actually. Exciting. Just a silly example program showing how to use some of the functionality from the common library.
You can go back to sleep now.

Text mode. Now you too can write state-of-the-art adventure games. N, E, LOOK, INV, instant death... good times.

Source
1,762 views
Tape_Worm
August 13, 2012
Dual monitor stuff
So here's a screenshot of the dual monitor code in action:

It's not much to look at, but it was a major pain in the ass to get working, and does indeed work. Basically you create 2 forms, and 2 swap chains and set both swap chains to full screen and then add some special code to handle cases where …
1,586 views
Tape_Worm
July 16, 2012
Look at my balls
So, I've been quite busy lately with a new job and such. And as a consequence I haven't had any time for Gorgon recently. But I finally sat down this evening and did a little work (not much mind you, and certainly nothing of note) on Gorgon 2.x.
I've uploaded the Ball Demo to the site so people ca…
1,630 views
Tape_Worm
June 30, 2012
Issues with installing SlimDX Mar 2009 (2.0.7.41)
Apparently there's an issue with Gorgon installing SlimDX. When the installer runs, it is supposed to detect whether the March 2009 SP1 (v2.0.7.41) SlimDX assemblies are installed. If they are not, then it will install SlimDX for you. However, it has come to my attention that the Gorgon install …
1,525 views
Tape_Worm
May 27, 2012
Gorgon
There's a new version of Gorgon uploaded. There's not a huge amount in this release regarding the actual graphics library, just a few bug fixes.
However, there are two important changes:
  • The project/solution files for the library source code were converted to Visual Studio 2010. This means that in…
  • 2,032 views
    Tape_Worm
    May 17, 2012
    Font editor
    So the font editor is nearly complete. Here's a few screen shots:

    Source
    2,171 views
    Tape_Worm
    May 07, 2012
    Editors
    I decided to take a break from writing the library, and have been working on the editor. Here's a screen shot of the font editor in semi-action. Please note that this is very preliminary and there's not a lot going on here.


    Source
    1,718 views
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    Tape_Worm
    April 27, 2012
    More text stuff.
    Here's a sample of text rendering in Gorgon 2.0 (Dorian). It's rendering 16,019 characters, animated with shadowing (which doubles the character count), plus the FPS counter. When it renders the text, it renders with kerning information (provided the font has any) so the output should be properly…
    1,867 views
    Tape_Worm
    April 22, 2012
    Gorgon v1.x
    I'm updating the solution and projects for Gorgon 1.x in the Subversion respository to use Visual Studio 10 . The current binary release still uses Visual Studio 2008 and will continue to do so until a new release is put up.
    If you are freaking out over this because it'll somehow be the end of ever…
    2,486 views
    Tape_Worm
    April 17, 2012
    Text output and Fonts
    Sweet merciful fark. That was painful.
    I just spent the last 4 evenings/nights writing Gorgon's font system and it was not fun. And, of course, I'm still nowhere near done (still have to create the TextSprite object, and other the font effects like gradients and GDI+ image brushes). But, I got it…
    2,778 views
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