Vilem Otte's Journal

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Czech Republic
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32 entries
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Vilem Otte
July 03, 2018
Structure Changes

So I've decided to be a bit more productive on writing side here on GameDev, and change form of my contributions here to something more consistent and possibly less boring. Why am I doing that? In short, to keep my motivation ... In long, unless I properly motivate myself and write down a task w…

2,906 views
Vilem Otte
April 26, 2018
Ludum Dare 41

It wouldn't be me if I wasn't participating actively in Ludum Dare. This time around I went for first person shooter, with sort of mysteries/physics attached to it. Before going further in the article - if you wish you can play it. Take a look here - https://ldjam.com/events/ludum-dare/41/logica…

3,146 views
Vilem Otte
December 20, 2017
Shadows

I was actually trying to avoid this topic as long as possible, but with my current updates on lighting system - I had to bump into it, and of course write about it.

So, when designing my lighting system I kept in mind few things I want to achieve with it - multiple light sources, that is a m…

3,950 views
Vilem Otte
December 05, 2017
Ludum Dare 40

Since Ludum Dare 35 I'm regularly participating in every one of them and this one wasn't exception. My release thoughts are positive - this time I've again worked with one friend (with whom we've worked also in the past on Ludum Dare), and I enjoyed it a lot. As this is not a post mortem yet, I …

4,822 views
Vilem Otte
November 27, 2017
Voxel Cone Tracing - Global Illumination

Having a pause from handling files and editor is good, to at least update something in rendering and keep motivation high. So I went ahead and implemented voxel cone tracing global illumination (and reflections of course).

Anyways, image time:

Read more in Vilem Otte's Journal

7,590 views
Vilem Otte
November 22, 2017
Dynamic resource reloading

Making editors is a pain. I have a list of thousands of items I'd rather do than this - yet I made myself a promise to drag at least one full featured editor tool over the finish line. There are few reasons for that:

  • I believe I have quite useful engine, it was my pet project all these yea…
  • 5,343 views
    Vilem Otte
    October 29, 2017
    Game Engine Editor

     

    So, I'm slowly progressing with my hobby project. This is the first time I write something about the project directly tied to it, or more likely essential part of it. I'll share few details here about the editor development.

    Making useful game/engine editor that is easy to control…
    6,171 views
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    Vilem Otte
    August 02, 2017
    Ludum Dare 39 - Release thoughts

    Yet another Ludum Dare has come around, and this time I've participated without a real team on development side (I had some help from my sister in audio art, ideas, gameplay balancing and user interface). Before publishing full post mortem I'd like to provide a link:

    https://ldjam.com/events…

    2,934 views
    Vilem Otte
    May 17, 2017
    Ludum Dare 38 - Post Mortem

    Few weeks ago, I again participated in Ludum Dare and yet again in a team. There were actually three of us and we created the game in 72 hours for 'Compo' category. Some time passed and it is finally time to write a post-mortem.

    Before going further, I'd like to point everyone out to the game and a …

    2,846 views
    Vilem Otte
    December 28, 2016
    Ludum Dare - Post Mortem

    If only making games was as easy as making custom PCBs

    This Ludum Dare was a really interesting experience for both of us. We wanted to do LD36 already together, but one of us couldn't, so we had to wait for a LD37.



    You can grab the game at: http://ludumdare.com/compo/ludum-dare-37/?action=preview…
    3,871 views
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