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Latest assimp Activity

Assimp doesn't load all geometries for some meshes

I have a problem with loading some fbx models. I use assimp for loading models and my first a test model loads correctly but I tried to load others models and get models with not whole geometry. I try to solve the proble but stuck and have no idea why this happens.

bool Mesh_Loader::load(const char …
3,324 views
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ImplodeGames
April 08, 2023 02:13 PM
Zengine - A Java game engine in LWJGL using Assimp, IMGUI, and more.

So a couple of months ago, my friend and I both wanted to work on some sort of programming project together. We both work in software engineering but come from different backgrounds, I studied a BSc in Games Programming and he studied a BSc in Computer Science. Our idea was that we wanted to essent…

5,616 views

Resolved this, there is an issue with the latest version of assimp causing this, reverted to assimp 5.0 and its working as expected now

4,094 views
How to convert ASSIMP mesh to physx convex mesh

@JoeJ No problem mate, I appreciate you help

9,503 views

_Silence_ said:

Also, in general assimp tends to add its own bones during the import, so what you have is a bit strange.

Far more likely it's the exporter adding the leaf bones (Blender has some weird settings by default), not the Assimp importer. I would reimport it into your modeling tool and check…

7,472 views

Bobby Anguelov recently did a stream which covers how animation is usually done in games. In particular the section about ‘Synchronization’ is important for animation blending. I agree there is not much information about this topic out there. You only find bits and pieces across the internet a…

5,858 views
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