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Latest D3D9 Activity

Hi guys,

I've been sort of debugging this code for about two weeks at this point and I cannot for the life of me figure out what's wrong with it. This is my first ever shader and besides the fact that if statements DO not work and there aren't any warnings about it I think I wasted a total of 40 hou…

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Need help with HLSL (ps_3_0) d3d9 bug (discard vs return)

@Corris Thanks for the insight. I was gonna hint at some form of compiler bug..

4,376 views

When it comes to switching fullscreen/windowd, changing buffercount/ backbuffer format and changing dimensions, you can get away with a swapchain→ResizeBuffers call.

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cozzie said:

Out of curiosity; is there a specific reason/ target audience why you're upgrading to dx9 instead of say dx11?

You could have asked that 2 months ago when he first asked his question.

6,308 views

SyncViews said:

Also to avoid precision loss, you want more than 8 bits for any linear colour value (consider if you mapped 8bit 0-255 to 0-255 some inputs give duplicate outputs and some outputs are impossible), since shaders often use floats this isn't an issue, unless you had some intermediate 8b…

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