Latest gamedev Activity
We are pleased to announce the release of Matali Physics 6.5, the next significant step on the way to the seventh major version of the environment. Matali Physics 6.5 introduces a number of improvements and fixes to Matali Physics Core, Matali Render, Matali Content, Matali Synth and Matali Games m…
Bambi Ascension | Carnistas Uprising is a 3D Anime Toon Shaded Action RPG game with lewd features where there will be three playable characters and the protagonists are trying to free their world from a tyranial overlord that seeks to enslave society to his liking. The game is being created in Unit…
Hello Folks Myself Sachin Dev Duggal from California…Since I started making games, people around me are creating “Game Ideas” and asking me to implement them. Without any context. Without understanding market, game design and mechanics, scope and cost. It's especially irritating because mostly fami…
SadMachine said:
Original ideas are not. That's why companies Reboot, Remaster and Remake so many products (movies and games alike).
They remaster their old stuff because it was successful, not because it was good ideas.
If the ideas are good, they make a new game with the same idea, but putting a ‘2’…
This article was originally published on GameDevDigest.com
Here is another week of tips, including some on keeping your scope achievable. Enjoy!
Nathan Tolbert pushes the limitations of new games on old consoles - Nathan Tolbert is a lead research software engineer at the National Center for Supercom…
This article was originally published on GameDevDigest.com
A look at the artistic side of things. Enjoy!
Level up: exploring the artistic side of video game design - Existing in parallel to a world of hyperrealistic CGI is a growing segment of gaming using illustration and painterly art to make mesme…
benjamin.lohr770 said:
just trying to see what it is like as I will soon be hopefully entering into it.
Don't want to crush your dreams, but your specifically targeting AAA, which will be hard to get into. And from all I've heard, some people are willing to sacrifice substandard working conditions at…
This article was originally published on GameDevDigest.com
Some game dev tips before we head into the eclipse. Enjoy!
2D Water Shader Breakdown - I wanted to try out some 2D reflections and ended up with this water shader. Sampling the noise textures with pixelated UVs really helped to make it fit wi…
This article was originally published on GameDevDigest.com
This issue has a bunch of great shader posts, animation related posts, and lots more. Enjoy!
Grass System Extension : Cutting - Here’s the post that explains how to extend the grass system to add the much requested feature to cut grass. The p…
@undefined Thank you for sharing this with me. This new style of AI will surely help me grow and learn more about AI. I am developing a game for my college class and wanted to expand my horizon in the AI field for it so thank you!
V/r
Ben
This article was originally published on GameDevDigest.com
Another week with more stuff to help you on your game dev journey. Enjoy!
The Process of Mastering Unity for VFX & Simulation - Mirza Beig showed us his cool effects and simulations, recalled his journey with Unity and its Shuriken partic…
This article was originally published on GameDevDigest.com
Some more interesting posts for you heading into the weekend. Plus don't miss those flash deals! Enjoy!
My favourite animation trick: exponential smoothing - There’s a certain simple animation thing that I’ve been using almost since I’ve ever…
This article was originally published on GameDevDigest.com
Lot's of great stuff on visuals and their technical implementations, plus a lot more. Enjoy!
2D Destructable Terrain in Unity using QuadTrees - In this tutorial we will create somewhat optimized destructible 2D terrain that will seem familiar…
This article was originally published on GameDevDigest.com
Enjoy another issue, I hope you find something useful!
Efficient GPU Rendering for Dynamic Instances in Game Development - This article explores a custom rendering architecture designed to efficiently render procedurally generated geometry. O…
This article was originally published on GameDevDigest.com
Some insightful deep dives into how things work this week, plus the usual smorgasbord of great game dev topics. Enjoy!
The most important goal in designing software is understandability - When you're designing a piece of software, the single …
This article was originally published on GameDevDigest.com
Enjoy another week of tutorials, tips and good coding practices!
PID Controllers in Unity3D - This post will cover the use of PID controllers in video games. If you’ve ever used your car’s cruise control, flown a quadrocopter, or piloted a ro…
Hello,
World of Anork version 1.4 is out:
https://anork.neocities.org/
This article was originally published on GameDevDigest.com
Keep the new year chugging along with more great tutorials. Enjoy!
AI Content on Steam - Today, after spending the last few months learning more about this space and talking with game developers, we are making changes to how we handle games t…
This article was originally published on GameDevDigest.com
Hope everyone had a good end of the year. We are back for the first issue of 2024. Enjoy!
Making small games, which is fun in itself - Creating small games is an enjoyable endeavor in itself. So what constitutes a small game? According to the…
We are pleased to announce the release of Matali Physics 6.4, the significant step on the way to the seventh major version of the environment. Matali Physics 6.4 introduces a number of improvements and fixes to Matali Physics Core, Matali Render, Matali Content, Matali Sound and Matali Games module…
Fanatical and Arcade Origins present the "ULTIMATE SFX & MUSIC BUNDLE" :
100% ROYALTY FREE | $15 | -99% OFF | 50 Music packs | 550 tracks | 24 hours of music
Get your bundle here : https://www.fanatical.com/en/bundle/ultimate-sfx-and-music-bundle
Score your games and projects !!!
Epic, Cinematic, A…
interesting….
Drope.me announces an end-of-the-year initiative – Indie Game Awards. This is a community-driven initiative, where indie game developers take center stage alongside passionate gaming fans and influential streamers. As the holiday season starts and the time for giving gifts has come, everyone who en…
The past 2 months I've been working on moving away from Unity. Over the years I've made a lot of editor tools for use in Unity, and I found that Godot didn't really suit my project, so I decided to make a custom engine that has all the runtime features that I use in Unity, and to which I would expo…
This article was originally published on GameDevDigest.com
Short and sweet this week. Enjoy!
Unite 2023: Deepening our commitment to game development - In the Keynote, we’re kicking things off with a preview of the next major, supported version of Unity – with a new name. Say “hello” to Unity 6, our …
Hello,
World Of Anork is now released, in it's initial release:
This article was originally published on GameDevDigest.com
Back for another week. Hope you enjoy!
Why Cities: Skylines 2 performs poorly - The teeth are not the only problem
blog.paavo.me
Making Immersive Games 101: Maintaining the Magic Circle - In this article, we explore the concept of the Magic Cir…
Raz_Radical said:
Disclaimer: I'm writing this post for a school assignment
Thread locked.
This article was originally published on GameDevDigest.com
Unit testing, TDD, Raymarching, Raytracing, Shader deep dives and interactions, plus lots more. Enjoy!
Physically Based Rendering (4th edition) now available online for free - Physically Based Rendering: From Theory To Implementation
pbr-book.…
This article was originally published on GameDevDigest.com
Hello, a special issue this week where I finally get to show you my own game! Plus more great content from other creators. Enjoy!
List of character flaws (150+) with examples - Flaws can make your characters more dynamic, relatable, and compe…
This article was originally published on GameDevDigest.com
Retro discussions, multiplayer tools and tips, plus a lot more. Enjoy!
The Best Darn Grid Shader (Yet) - For as long as I’ve been writing shaders, there’s been one specific shader I’ve always tried to write. And I’ve always failed at it for r…
This article was originally published on GameDevDigest.com
Useful info and insights when publishing your game. Plus a lot more. Enjoy!
Visualizing Equations - If you are a student, a technical artist or a Unity enthusiast, the Visualizing Equations book can be helpful! Elevate your understanding of m…
Hello Community!
Every day the "buy" button appears on dozens of new pages in Steam
At times, finding "your player" can be difficult even for AAA projects, let alone Indies.
The shows that Steam provides as a "bonus" are not enough.
As a result, the developer is left "on his own" with this problem.
What…
Oh that's strange, I'll add you today.
Thanks for your reply ?
[Los Angeles, August 2] — Drope.me, an influencer marketing platform that connects gaming companies, micro streamers, and their communities, announces the launch of the Drope.me Indie Roadshow. This initiative aims to empower indie game developers by granting them $10,000 so they can promote their …
We are pleased to announce the release of Matali Physics 6.2, the first step on the way to the seventh major version of the environment. The latest version brings changes necessary to implement effective navigation and wayfinding algorithms as well as complex AI behaviors, including group behaviors…
Nobody's noticed that you're replying to a year-old post?
Thread locked.
Hello,
The newest version of Citypy is now online!
DOWNLOAD: https://citypy.neocities.org/download.html
regards,
citarr
Forget this clownery, and learn javascript if you want to get from 1 to 2. Also you can observe the error in the browser log instead.
dhortega said:
Would anyone happen to know how to edit titles for posts?
Start a thread in the GDNet Comments, Suggestions, and Ideas forum. This feature does not exist at present.
We are proud to announce the release of Matali Physics 6.0, the sixth major version of Matali Physics environment. The latest version introduces groundbreaking changes both from the technical and functional side, moving Matali Physics environment to direct game creation solutions.
What is Matali Phy…Hi
As the title says I'm looking to find a few people to work on a project I'm going to publish on steam.
The Idea:
The main core loop of the game will be exploration, puzzle solving and simple melee weapon combat but also collecting equipment to use (Think of tunic and BOTW)
Disciplines I'm Looking Fo…
yep.
Being a programmer specialist and art dabbler is enough.
If pro gamedev was your intension, I'd tell you the same thing.
Becoming a “lonewolf” dev who makes a game all by themself happens from time to time, and IMO these people have a unique personality and situation that …
DOWNLOAD: https://nyghter.neocities.org/download.html
Yi_Meandr said:
what else should I count?
Every other way you might spend money. Hardware, software, software licenses. Webhosting, legal counsel, accounting help, business fees, taxes. If you will have an office: rent, utilities, parking, furniture, supplies, cleaning supplies and costs, coffee… the…
Lucid Sight, Inc. Announces $2.58 Million Investment to Launch Colyseus Arena Cloud-Hosted Multiplay
Los Angeles, CA— Lucid Sight, the independent game studio behind MLB Champions, CSC with Star Trek, Herocade, Polyrunner, and several other games spanning VR, AR, and NFTs is announcing that it has raised $2.58 million to launch a cloud-hosted multiplayer service called Colyuseus Arena. Colys…
Budapest, Hungary, and Helsingborg, Sweden, June 22, 2021 – Translation technology provider memoQ and LocalizeDirect, the developer of Gridly, the spreadsheet for multi-language content, have joined forces to offer a more streamlined way to track updates and changes to multilingual content. The int…
Memsource-Gridly integration allows game companies to localize game content faster, and benefit from advanced machine translation, language pivoting, and version control features.
Memsource, the AI-powered translation management system, announced the launch of its joint integration with Gridly, a co…