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Latest GameEngine Activity

RPTD
September 03, 2024 05:52 PM
Drag[en]gine Game Engine 1.23 Release

This release took longer to be released since many external parties had been involved but you will like it. I'll highlight the most important additions here. Find the full changelog on the website.

One of the biggest highlights of this release is the addition of the Service Module System. Service mo…

1,315 views
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collision detection, and collision resolvement!!!   a is easier than b.

2,584 views
Josh Klint
July 15, 2024 08:27 PM
Ultra Engine 0.9.6 Released

Ultra Engine 0.9.6 is here, with a new foliage system that replaces and improves the vegetation system in Leadwerks. Whereas Leadwerks uses a geometry shader, Ultra uses a compute shader that provides more power and better performance. The most significant improvement is the inclusion of sublayers,…

4,719 views
komires
May 17, 2024 02:52 PM
Matali Physics 6.5 Supports

We are pleased to announce the release of Matali Physics 6.5, the next significant step on the way to the seventh major version of the environment. Matali Physics 6.5 introduces a number of improvements and fixes to Matali Physics Core, Matali Render, Matali Content, Matali Synth and Matali Games m…

14,648 views
RPTD
May 06, 2024 10:14 AM
Drag[en]gine 1.22 Released
Drag[en]gine Game Engine 1.22 Release

Download Drag[en]gine 1.22

This release contains more bug fixes, stability improvements and some new features to make it easier to develop games.

But first things first. Upon various requests the license of the Drag[eng]gine game engine has been adjusted to the M…

14,635 views
RPTD
February 04, 2024 04:57 PM
Drag[en]gine 1.21 Released
Drag[en]gine Game Engine 1.21 Release

Download Drag[en]gine 1.21

New release with various fixes, improvement for translations in projects, improved ToneMapping/Bloom and more:

  • Drag[en]gine: Added tone mapping controls for camera resources.
  • Drag[en]gine: Added support to set default value/vector for an…
6,179 views

The resource in ECS is generally meta-information, a proxy for the concrete resource. That is, in many systems a resource the developers see as a Mesh, Material, Sound, or similar resource they can attach to an object in their Inspector or other editor isn't a reference to the actual mesh, the actu…

4,690 views

I second Juliean,
To me the meshdata isn't an actual game data, it is just an asset like a texture of some sorts. It should then be loaded, stored and destroyed only by the associated library. Graphically-wise (just made that up) your components are just here to keep track of what's happing in the s…

5,033 views
ImplodeGames
April 08, 2023 02:13 PM
Zengine - A Java game engine in LWJGL using Assimp, IMGUI, and more.

So a couple of months ago, my friend and I both wanted to work on some sort of programming project together. We both work in software engineering but come from different backgrounds, I studied a BSc in Games Programming and he studied a BSc in Computer Science. Our idea was that we wanted to essent…

5,602 views
jMonkeyEngine - Getting Started [Tutorial 01]

jMonkeyEngine (JME) is a modern developer friendly game engine written primarily in Java.

In this first part, we learn how to install JME and setup our first project.

11,130 views
GameEngineSeries
October 29, 2020 05:37 PM
Game Engine Programming 019 - Building and loading the game code DLL

Hi all! Today we are going to make the level editor build our game code and load the DLL into the editor.

7,545 views
ongamex92
December 31, 2019 12:19 AM
My Game Engine Development - new video

Hi all,

I have a short new video about the game engine that I write at home during my free time.
I want to make a game with it one day.
I hope you like it, Cheers ^_^

https://www.youtube.com/watch?v=tYXqJyf3bQ4







13,246 views
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