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Latest Godot Activity

pixelamped
September 03, 2024 04:43 PM
setting up Qodot and creating sky piercing material

I have been creating a new game using the Godot engine, one that I am able to just add whatever. so I'll go over all the "hardships" I've had.

Setting up Qodot.

Qodot is an addon for Godot that allows you to create maps using the TrenchBroom Quake map editor. LET ME TELL YOU, if you want Half-Life, …

2,162 views
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What I'm developing is a unique game that combines the old 2D RPGs that we all love and cherish with multiplayer aspects to allow for ever evolving dynamics between player controlled factions with results that will change and alter the game world dynamically.

But first, more about me.

I am a 36 year…

2,349 views

Hello everyone 🙂

I'm looking for a Porting Engineer for one of my clients in Poznań Poland.

Budget: 8000 -15 000 PLN B2B + VAT per month

Location: The job is located in Poland, in Poznań. The first 3 months can be partially remote, after which the company requires on-site work at the Poznań office.

Key…

3,412 views
pixelamped
April 29, 2024 08:42 PM
Working towards a demo build!

I have done a lot of work on Blast Castle in the past weeks/months and holding back writing another blog, so here I am! I don't want to bore anyone, so I'll get right to the changes!

The dictionary

One of the things I always wanted to have was a way to keep track of discoveries. This object opens up…

10,366 views

Hi everyone!

I've been experimenting with the multiplayer features in Godot and was impressed by the ease of implementation for implementing multiplayer. I would like to start a new project that aims to bring together artists, animators, game designers, level designers, and software developers to cr…

3,583 views

Tuzi_Cure said:

Let's say your player character has 10 HP.
I would multiply it by a factor of 10 for the display, so the player sees 100 HP. but as far as the code is concerned, it's still 10. 
If the play takes 1 damage now, the player's HP should be 90 HP, then 80, 70, and so forth until 0 HP. …

14,785 views
pixelamped
February 24, 2024 12:59 AM
making the shop functional

Today I worked on adding randomization to the shop aka the Fether Outlet. I made a couple of upgrades/attachments that appear at random, but in the future, there will be a lot more. there is still a lot of kinks to work out, but overall, I'm happy with it. Also, you can't actually buy things yet bu…

17,722 views
Manamongods
November 21, 2023 03:38 PM
Moving halfways away from Unity with a custom engine

The past 2 months I've been working on moving away from Unity. Over the years I've made a lot of editor tools for use in Unity, and I found that Godot didn't really suit my project, so I decided to make a custom engine that has all the runtime features that I use in Unity, and to which I would expo…

4,159 views

We had a lot of replies recently and we found the artists we are looking for, please delete this.

4,091 views
hagerprof
October 04, 2023 01:23 AM
Unity was Overrated

With the recent changes of Unity pricing and billing, it appears that the number of users will go down … immensely. To be honest, I’m kind of glad.  I’m not glad in a glee-filled way.  I don’t like seeing things fail.  I just was never a Unity guy.

When Unity started off, it seemed to…

3,445 views
Coding Slow Motion

Welcome to the first installment of my Coding series of articles where I break down step by step how to achieve certain effects or mechanics in video games. The first of which I'll cover is a simple one but with big impact: slow motion. The code examples used are language agnostic (or pseudo-code),…

13,325 views
mfilion
July 17, 2020 04:32 PM
Lighthouse positional tracking in Monado with libsurvive

HTC Vive (Pro) & Valve Index users can now experiment with positional tracking with a fully open source stack, thanks to the implementation of a libsurvive driver in Monado, the OpenXR runtime for Linux.

https://www.collabora.com/news-and-blog/news-and-events/lighthouse-positional-tracking-in-mo…

5,974 views
JeremyAlessi
February 13, 2020 02:27 AM
PixelCast 24, Jasmine Greene, Luminosity, Tortuga Racing, The Painter's Apprentice...

In episode 24, Jeremy chats with an indie from New York City, Jasmine Greene, who co-founded Luminosity back in 2015 after a previous studio shuttered. Since then, Luminosity has released several titles, including The Painter's Apprentice on Steam and Tortuga Racing on mobile. Next up for Luminosit…

5,810 views
khawk
January 06, 2020 04:03 PM
Godot 3.2 Beta 5 Available

The Godot team pushed out a new development build of the next Godot 3.2 release. Note that this release is a beta build, so it's not suitable for production use but is useful for checking out new features in development.

The detailed changelog includes items such as:

3,045 views
khawk
December 23, 2019 05:17 AM
Tutorial for Godot Oculus Quest Support

Godot has been running on Oculus Quest since early 2019 with improvements made throughout the year. To help developers with this integration, the Godot team has posted a tutorial walkthrough for Oculus Quest development with Godot from start to finish.

You'll need Godot 3.2 or later (currently in …

4,943 views
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