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Latest Marketing Activity

Quantum Duck
August 29, 2024 10:49 PM
Devlog #27 (MEGA+MIGS 2019) -- December 3, 2019

Hello Space Cadets!

What’s new?

Raygun Gadabout was at MEGA+MIGS 2019 in Montreal in mid-November. It was a full four days of expo goodness, suffice to say by the end of it I had no voice left.

The feedback was very positive and I’m really excited to be back working on the game. I’ve even incorporated…

596 views
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I’d recommend posting about your game on various gaming forums as well. It’s free marketing and can boast your marketing efforts. Gaminglatest and Virtualpetlist are two gaming forums that allow previews. 
 

Also, twitter and tumblr are both great places to advertise. 

6,922 views

HugoN said:
You can now follow me on Twitter to stay up to date with the project. I also plan to publish there

Moved to Your Announcements. @hugon , you could consider using our Blogs board for this sort of thing. 

4,366 views

Advantage: the funding part

Disadvantage: the crowd part

The crowd is fickle. The crowd wants to be entertained. Be prepared to spend a whole lot of time and effort, and possibly money, on keeping the crowd entertained. Be prepared to be insulted and outright ignored. If you've got a great product, n…

6,028 views
BrightStdio
January 11, 2023 11:23 PM
Shape Mind of Thinker Store On Steam
poster1

You can wishlist “Shape: Mind of Thinker” on steam
Wish list now at:  https://store.steampowered.com/app/2267500/Shape_Mind_of_Thinker
Shape: Mind of Thinker have a minimalist style inside the puzzle platformer game

"Sometimes I overthink a lot and it makes me stuck inside my mind"

A Mini…
10,299 views
theaaronstory
November 02, 2022 08:00 AM
The end of a cycle

Facing failure, the inability to circumvent certain obstacles, is never easy. Time does not ease the process, and certainly does not mitigate the aftermath.

Finally, it has come full circle! There's this one line in the game, which was also –coincidentally–used for auditioning voice actors, states: …

24,978 views
-Chris-
August 25, 2022 10:28 PM
How to upload a video as Steam Broadcast

In this article I am going to explain how you can upload a video from your computer to have it played as a Broadcast on your Steam Store page.

This is a way of Steam marketing automation used by many developers and publishers of all sizes. It's used to achieve more sales and/or more wishlists.

Steam …

6,932 views
-Chris-
August 15, 2022 07:00 AM
What is RoboStreamer and why should any game developer care?

Its been some time since I started working on RoboStreamer in January. Doing this as a side project next to the day job and family was no easy undertaking - nevertheless I managed to squeeze hundreds of hours out of my personal life to keep working on RoboStreamer ?

And with success: I recently laun…

5,796 views
Creating game videos: best practices and pitfalls to avoid

Natalia Shuhman shares the Alconost Video Production department’s experience in game trailer and teaser production.

You may have heard that Alconost is a localization company, and we do indeed localize games into more than 70 languages. But we also create videos for games, and that is the subject of…

23,386 views
5 Things to Consider When Making a Video to Promote Your App or Game

How can you show an app or game in your video in a way that attracts new users? Let’s take a look at what to go by when making decisions and what techniques to bear in mind when creating a promo video about your product.

Creating videos about a mobile app or game is a fascinating process, which appe…

12,133 views
How to Bring Your Chinese Game to Western Markets: the 5 Biggest Challenges and Solutions

This article is based on the Alconost presentation at the WN China 2021 event.

The Chinese gaming market is already saturated, so it’s no surprise that Chinese gaming companies have started going global. As Zhang Yiming of ByteDance said, “China is home to only one fifth of the world’s internet user…

14,605 views
Should You Use Voice-Overs for Your Game Trailer/Preview?

The perennial question for game developers when it comes to producing a game trailer/app store preview - create voice-over audio or stick with text? On the one hand it seems like voiceovers are a must-have today, but on the other, couldn't you just as easily get away without one? So, when is a voic…

11,378 views

“We need more gold (strikethrough) users!” Sound familiar? We’ll tell you how to solve the problem using ASO optimization in other languages.

Many games and apps look to foreign markets for audience expansion. And this is an excellent growth hack, but in addition to the game itself you have to trans…

9,598 views
Superstring
May 16, 2020 05:34 PM
The Zero-Budget Game Marketing Manual - Brand, PR and Community Strategies on a Shoestring

In effort to demystify the marketing process, and bring strategies and structure from the world of AAA to indie, Superstring has launched The Zero-Budget Game Marketing Manual - a resource for indie developers offering Brand, PR and community strategies on a shoestring. 

From the description:

So…

7,664 views
reinout
March 22, 2020 09:13 PM
How are Indies dealing with the current Corona situation? Interview Podcast

Hello Indies,

I want to make an item about the indie gaming community. How is the current situation? Are you also working from home? Can you release new titles? Are you facing challenges with for example publishers, or publising your own game?

I have every sunday a podcast. I would like your experien…

4,104 views
4P|Marc
July 02, 2019 06:34 AM
SCILL Play now in open beta

4Players launches Next-Generation Player Engagement Platform SCILL™:

SCILL™ Play open beta for Android and iOS now available

 

Hamburg, 2nd July 2019 - 4Players GmbH, a subsidiary of Marquard Media Group, has launched the open beta test of the SCILL™ Play app for Android and iOS.

5,680 views
JeremyAlessi
November 06, 2018 09:00 PM

Jean Simonet is an indie developer who moved away from the AAA space in 2013 after delivering Skyrim and realizing that Fallout 4 just had him doing more of the same. Jean challenged himself and succeeded. 

In this talk, Jean runs a counterstrike on every piece of indie gaming advice you've …

4,873 views
JeremyAlessi
November 02, 2018 04:46 PM

Street Fighter celebrated its 30th anniversary in 2017 and Steve Hendershot captured the history of the series to a depth not previously seen. Steve travelled the world to meet with all the personalities involved in the Street Fighter epic, from artists and producers in Japan to Esports champion…

4,074 views
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