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Inverted z axis in specular reflection

Hello,

I have a problem regarding z axis direction when presenting specular IBL. Notice that z direction is inverted and image presented to user is alongside his view.

Specular IBL - wrong direction
float4 main(PixelInputType input) : SV_TARGET
{	
	input.normal = normalize(input.normal);
	input.tangen…
1,964 views
Specular shimmer on edges of normal mapped object

I recall having this effect a number of times. In my case the cause were normals that didn't all point in the same direction. I'm not sure if there's a quick fix for it. Either anti-aliasing as mentioned (but I doubt that), or maybe a different shadowing approach. Should these pixels actually be li…

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