We're constantly surrounded by sound that is incredibly informed. Many don't realize how open-ended and daunting it can be to design a sound from scratch from a conceptual point of view. It can be very difficult to determine how something "should" sound - especially if it's an ability in a game.
Today I'll walk through my analysis and thought process when creating sounds for ability animations.
Check out Unlock Audio: https://linktr.ee/unlockaudio
We're constantly surrounded by sound that is incredibly informed. Many don't realize how open-ended and daunting it can be to design a sound from scratch from a conceptual point of view. It can be very difficult to determine how something "should" sound - especially if it's an ability in a game. Today I'll walk through my analysis and thought process when creating sounds for ability animations. Check out Unlock Audio: https://linktr.ee/unlockaudio
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